Speed run of Fire Emblem: Path of Radiance in 46 segments, completed on December 23 2006. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: I'd like to thank everyone on the forums for their support and advice (petrie911, Amazing Ampharos, yoshimaster5, Molotov for getting the ball rolling on this game, and spineshark for all his advice, though I did end up needing the boots, liar!). Sorry if I missed anybody else. I'd also like to... Topics: Fire Emblem, Gamecube
Speed run of Fire Emblem: The Sacred Stones in 25 segments completed on July 2 2005. Available in 3 versions: low quality, normal quality, and 60fps high quality. Author's comments: This game is shorter than Rekka no Ken (also known as Fire Emblem in U.S.), but a lot harder to speed through. For one, not all the enemies go down like flies, like most of the enemies in 7. Time for a chapter breakdown: Prologue: 45 seconds is only a few seconds from perfect if you ask me, so I think I did very... Topics: Fire Emblem, Game Boy Advance
Speed run of Fire Emblem for GBA in 35 segments completed on December 2 2005. Available in three versions: low, normal and high quality. Author's comments: Hey. I started this run on August 13th, and didn't finish it until December 2nd. That's insane! As far as I know, this delay was my fault. First of all, I should thank everyone who wanted to see this run and helped contribute ideas. Admitted, I don't remember many (if any) new ideas, but even having someone to discuss my ideas with was... Topics: Fire Emblem, Game Boy Advance
Speed run of Fire Emblem: Fuuin no Tsurugi in 28 segments, completed on August 25 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: Thanks given to the entire crew of SDA for making this awesome site, nate for doing everything to post every speedrun. Thanks to Molotov, Petrie911, and everyone else for both their support and assistance, Molotov in particular for many strategies used throughout the run, whether given directly,... Topics: Fire Emblem, Game Boy Advance
It's the distant future and the entire universe is embroiled in war and constant chaos. Endless races are wiped from the face of existence as a myriad of different totaliterian cultures rampage violently in an endless struggle for supremecy, hunger, or getting shiny new bitz. Out of all that grim, dark chaos in a far off area of some eastern galaxy lives a somewhat understanding and peaceful race of beings known as the Tau. And the Tau is going to be the main focus on this little Let's Play as... Topics: let's play, Niggurath, Fire Warrior
Speed run of Fire Emblem: Path of Radiance on Hard mode in 46 segments plus records file segment, completed on January 29 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: First of all, there are some people to thank: * Spine Shark - For our old strategy discussions and being a good friend. * Nitrodon - For his support, good ideas, and for regularly checking up on my progress. * SMK - For starting the topic that finally got... Topics: Fire Emblem, Hard mode, GameCube
Speed run of Fire Emblem: The Sacred Stones using Eirika's route in 26 segments, completed on August 7 2006. Available in three versions: normal/low/high quality DivX. Author's comments: First of all, I'd like to thank YoungLink, Maur, yoshmaster5, and LinkTheValiant for their support. I'd also like to thank Mike Uyama for his help in getting this run posted. Last, but not least, I'd like to thank Nate for compressing the files, uploading them, and everything else he does for SDA. This run was... Topics: Fire Emblem, Game Boy Advance
Single-segment speed run of James Bond 007 in Agent Under Fire done on July 16 2005. Available in low, normal and high quality. Author's comments: I wish I could give credit for helping me with this run, but really I did it all on my own. I've wanted to do a AUF run since I found this site back in July of last year. I finally got the energy to do some practice run and I found that AUF is a pretty easy game to speed run. I started with an estimate of about 49 minutes, and over the span of a few... favoritefavoritefavorite ( 1 reviews ) Topics: Agent Under Fire, GameCube
2001's 007: Agent Under Fire is one of the first non-movie tie-in James Bond games and the first to play out like a full bond game, and surprisingly it's one of the most balls-out fun titles in James' gaming history. Agent Under Fire is a true-to-heart Bond pastiche: guns and gadgets, witty one-liners and sexual innuendos, and explosions out any orifice of your choice. Even the orchestral stings are having the time of their lives (hence the thread title). The game isn't the most challenging... Topics: let's play, ThornBrain, 007: Agent Under Fire
Fairly simple shootemup considered the sequel to Flying Shark I belive. It plays more or less the same but wth the addition of mega weapons which when powered up, the enemy gets no opportunity to shoot back ;) The game was played on Hard and has 10 levels. It just loops after the end screen Topics: sega, genesis, mega drive, longplay, game, Fire Shark
The Brood, an ancient race of dragons, is all but extinct. Their power was so strong that they had to be killed. A, the last one of the Brood, is awaken after 400 years and he wants to know more about his people. Well aware of his fearful power, A uses it until he becomes strong enough to rely on his physical power. After which he manipulates luck to an indecent extent, using frame-by-frame advance to pulverize his foes, and even the final boss. It may be a little anti-climactic, but it's much... Topics: TAS, Breath, Of, Fire, III, Janus, Long, FerretFaucet, Ferret, Faucet
* Emulator used : 1.43v17 snv123 * Aim at the best ending * Aim at the fastest completion * Use death as a shortcut * Take damage to save time * Manipulation of luck * Use of a glitch * Some entertainment trade-offs Ryu, a descendant from the Dragon Clan, has a very important mission : destroy an evil religion that is taking over the world. However, despite his dragon powers, he realises that his own strength is far more important. In this new improvment by Janus, the hero, by fishing out the... Topics: snes, tas, tasvideos, breath, of, fire, ii, janus
Speed run of Fire Emblem for GBA in 26 segments completed on May 31 2005. Uses the "Mine Trick" at various points, an abuse of a bug in game's auto save system. Author's comments: I had completed a run on this game earlier, but I pitched chapter 29 thinking I had it. This resulted in the need for me to redo the run. Well, it turns out that was a good thing, since my old time was 4:06.08, which was a lot slower. I did a lot of unnecessary things that I cut out of this run. I skipped... favoritefavoritefavoritefavoritefavorite ( 2 reviews ) Topics: Fire Emblem, Game Boy Advance
All of the in-game cutscenes from the game Warhammer 40,000: Fire Warrior, including the introduction movie, credits and developer/publisher logos. Any videos with voiceover has the German language version in addition, postfixed _G, due to these files being from the UK release of the game (obviously the disk was pressed for both languages). The file names note where they come in sequence (mainly before certain levels such as _pre1a, seemingly out of 16 - the final one being _post16) along with... Topics: Kuju Entertainment, THQ, Fire Warrior, Warhammer 40000, Intro, Cutscene, Games Workshop Interactive
This is a tool-assisted speedrun of Fire Emblem: The Sacred Stones performed by Vykan12. For more details, visit http://TASvideos.org/1843M.html Topic: Fire Emblem Sacred Stones Eirika Ephraim GBA game boy advance VBA visual TAS tool assisted speedrun
The speed of this game makes it crazy difficult, not only dodging on coming turrets, but also random fire from any enemies on the screen. Keeping your fuel up can be difficult also as it can appear on the screen and begone in an instant. Yes you can slow down, but that fuel bar ticks down as a time limit as apposed to burning it away at speed.The game has plenty of varied tunes, and the driving/flight option adds a little something to the game. I used a continue on stage5 as that level... Topics: Fire & Forget II, sega, master system, game, console, longplay, complete, titus
For more information, see http://tasvideos.org/1170M.html The Fire Emblem series is popular for its tactical-role-playing element. This is the eighth installment of the series, usually taking many hours to finish and hundreds of turns. Cheetah 7071 manages to complete the game in just over an hour with only 94 turns though abundant amounts of luck manipulation. Topics: Game Boy Advance, Cheetah 7071, Fire Emblem, The Sacred Stones, Tool Assisted, TASVideos, speedrun
For more information, see http://tasvideos.org/1843M.html The Fire Emblem series is popular for its tactical-role-playing element. This is the eighth installment of the series, usually taking many hours to finish and hundreds of turns. In this playthrough, Vykan12 takes the game one step further, playing on the hardest setting - this takes a couple of minutes longer than the previous version, but reduces the turn count to a mere 93 turns. There is a secondary encode which shows the author's... Topics: Game Boy Advance, Vykan12, Fire Emblem, The Sacred Stones, Tool Assisted, TASVideos, speedrun
This is a tool-assisted speedrun of Fire Emblem for GBA, performed by Rolanmen1 and Nitrodon. For more details, visit http://TASvideos.org/3266S.html Topic: Fire Emblem Blazing Sword Rekka no Ken Lyn Eliwood Hector GBA game boy advance VBA visual TAS tool...
Newly reincarnated Jono takes the commander to Mount Hang em' High to get a new android. Much hilarity ensues. Topics: Ben Langley and Andrew Zulpo, bungie, microsoft, halo: fire team charlie, fire team charlie:...
A complete playthrough on Hard difficulty. Full ending and all Bonus items. The video could have been about 30 mins shorter had I ignored the bonus objectives and sadly their isn't any reward for finding them all :/ Level 3 went on abit to long as I went the wrong way around the map so I saw Operation room and service room in wrong order and had to go round again at the end. Thankfully the game manual contains the level maps else id never have gotten through the huge maze. Some notes regarding... Topic: SegaCD Sega CD Mega Drive MegaCD Genesis Console Fahrenheit Fire service FMV Game Longplay Complete...